![]() Although it’s perfectly capable of animations, experienced animators, for example, may be better served with Maya, from the same developer. ![]() However, while we think 3DS Max is a feature-rich modeling tool and one of the best rendering software tools available, packed with pro-level functionality, it’s not for everyone. Images can be generated using a very wide range of rendering systems, including Renderman created by Pixar and mental ray. ![]() Some of these plugins are free, but we found the best ones are paid.įor modeling purposes, 3DS Max supports conventional polygon construction, NURBS and also patch surfaces. If the software doesn’t support the exact function or rendering mode you need, an extensive plugin system allows third-party modules to add this to 3DS Max. Standard features include skeletons and inverse kinematics, cloth simulation, skinning and character controls for bipedal motion. And our emphasis here is on modeling, with 3DS Max especially popular with game developers, interior designers, and architects who need professional modeling, texturing, and meshing tools. The default creasing value in the script is 3, so you can use safely use the H3 and Soft presets while modeling, in case you have to rebuild the creasing with the H/S script later on.Autodesk 3DS Max is our top pick for best 3D modeling software. ![]() Maya’s tools are very destructive when it comes to maintaining crease values, and you will end up manually reassigning custom creases after each topology change. I recommend staying away from defining custom crease sets until you are done changing the topology of the model, and only worry about Hard and Soft edges. ![]() Global proc createCrease() createCrease() The authoring is done only by using Harden/Soften Edge, or by using the commands from the Shelf attached at the bottom. I run this after I define the initial Hard/Soft edges, usually with Set Normal Angle, and whenever the edge creasing gets mangled by various modeling tools. It basically adds a predefined creasing value to Hard edges and removes the creasing from Soft edges. With the script below I am replicating the same workflow by using Hard/Soft edges to store and control the creasing of the model. ![]()
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